Thursday, December 10, 2009

Tyrannon's Familiar

Power Attributes:

Charge
- Energy cost is equal to half your equilibrium
+ Summons a controllable Golem Familiar
+ The Golem Familiar will periodically become charged
+ Charging can occur multiple times and will stack

Maintain
+ Works while your Golem Familiar is summoned
+ Siphons charges from your Golem Familiar
  • Siphoned charges return energy
  • Siphoned charges increase your damage



Siphon Damage Bonus:




1 siphon stack+2.88% damage
2 siphon stacks+5.77% damage
3 siphon stacks+8.50% damage
4 siphon stacks+11.32% damage



Summary:
- An interesting power to say the least. Unlike the Necromancy summon there is no time limit, and after being summoned trying to activate this power again utilizes a 'Power Siphon'. As the small golem fights it gains charges, and you are able to use these charges to siphon energy from the golem if you should need it. This siphon effect also grants a small bonus to damage that increases as you siphon more stacks from the golem, but due to the game's current design and use of hidden decimals, I cannot provide numbers with absolute certainty. In addition, it may be possible to have more than 4 stacks, but as the buff expires, the stacks drop off until you lose the damage boost. Overall the damage for the golem is very low even at high levels and high intelligence, so unless this is changed the golem appears to be more of a utility power. A walking energy battery of sorts for the heavy energy user.

No comments:

Post a Comment