Thursday, December 10, 2009

Circle of Primal Dominion

Power Attributes:
+ increases knock back resistance
+ restores health over time (higher healing in sentinel mode)
+ increases damage resistance (higher defense in sentinel mode)
- increased susceptibility to holds

Rank 1:
+17% resistance (sentinel role)
+11% resistance (non-sentinel role)



Rank 2:
+20% resistance (sentinel role)
+14% resistance (non-sentinel role)



Rank 3:
+24% resistance (sentinel role)
+16% resistance (non-sentinel role)



Healing Scaling Level 15 to 40



























Level 15 Non-Sentinel RoleLevel 15 Sentinel Role
  • Rank 1: 18 hp/sec
  • Rank 1: 27 hp/sec
  • Rank 2: 22 hp/sec
  • Rank 2: 33 hp/sec
  • Rank 3: 26 hp/sec
  • Rank 3: 39 hp/sec
  • Level 20 Non-Sentinel RoleLevel 20 Sentinel Role
  • Rank 1: 23 hp/sec
  • Rank 1: 35 hp/sec
  • Rank 2: 28 hp/sec
  • Rank 2: 42 hp/sec
  • Rank 3: 34 hp/sec
  • Rank 3: 51 hp/sec
  • Level 25 Non-Sentinel RoleLevel 25 Sentinel Role
  • Rank 1: 29 hp/sec
  • Rank 1: 44 hp/sec
  • Rank 2: 35 hp/sec
  • Rank 2: 53 hp/sec
  • Rank 3: 42 hp/sec
  • Rank 3: 63 hp/sec
  • Level 30 Non-Sentinel RoleLevel 30 Sentinel Role
  • Rank 1: 36 hp/sec
  • Rank 1: 53 hp/sec
  • Rank 2: 43 hp/sec
  • Rank 2: 64 hp/sec
  • Rank 3: 51 hp/sec
  • Rank 3: 77 hp/sec
  • Level 35 Non-Sentinel RoleLevel 35 Sentinel Role
  • Rank 1: 42 hp/sec
  • Rank 1: 64 hp/sec
  • Rank 2: 51 hp/sec
  • Rank 2: 76 hp/sec
  • Rank 3: 61 hp/sec
  • Rank 3: 92 hp/sec
  • Level 40 Non-Sentinel RoleLevel 40 Sentinel Role
  • Rank 1: 50 hp/sec
  • Rank 1: 75 hp/sec
  • Rank 2: 60 hp/sec
  • Rank 2: 90 hp/sec
  • Rank 3: 72 hp/sec
  • Rank 3: 108 hp/sec



  • Summary:
    - This is a power that certainly lives up to its description. When standing in this circle you are given a small amount of damage resistance, knockback resistance, as well as health regeneration. As far as being a Sorcery character goes, this certainly cuts down on the squishy factor, as well as helps you stay put to carry out your stationary tactics as a Sorcery user. Of course, this circle is not without its flaws. Being a circle of power, you do not receive any benefits should you step outside of the circle or are forced out of the circle for whatever reason, so if you're in a hard fight you had better get comfortable.

    Often times knock backs when resisted are converted into a repel that will simply force you to slide backward if you're blocking, but there are occasions where powers can simply knock you clear out of the circle. There are also the knock "forward" powers as well as repel powers that I've found to be easier to yank or slide you out of the circle. I've found myself to be a fairly squishy character since I prefer to use Support Role, so if I am removed from my circle it's pretty much game over.

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