Friday, December 25, 2009

Sigils of Arcane Runes

Power Attributes:
+ Explodes when an enemy comes within range
+ Explosion causes fire damage to nearby targets
- Must be fully charged
- Only one type of sigil can be active at a time
- Sigils can be attacked and destroyed

Rank 1:


Rank 2:


Rank 3:


Damage scaling level 15 to 40

Level 15
  • Rank 1: 158 damage
  • Rank 2: 189 damage
  • Rank 3: 227 damage
Level 20
  • Rank 1: 204 damage
  • Rank 2: 244 damage
  • Rank 3: 293 damage
Level 25
  • Rank 1: 254 damage
  • Rank 2: 305 damage
  • Rank 3: 365 damage
Level 30
  • Rank 1: 309 damage
  • Rank 2: 370 damage
  • Rank 3: 445 damage
Level 35
  • Rank 1: 369 damage
  • Rank 2: 443 damage
  • Rank 3: 531 damage
Level 40
  • Rank 1: 434 damage
  • Rank 2: 521 damage
  • Rank 3: 625 damage
* These values are based on the Guardian (balanced) Role
* These values do not include super stats

Summary:
- What can I say, this power does what it says and does it very well. You lay these down and enemies are going to go boom if they get too close. Similar to the Sigils of Primal Storm, there seems to be a problem where they sometimes do not detonate even if an enemy is in range of them, but when they detonate your enemies are in for some trouble. Like the Sigils of the Primal Storm their damage can be increased both by superstats and other damage enhancing powers. Powers that affect these runes include the following:

Passives:
Aura of Ebon Destruction
Electric Form

Click Buffs:
Shadow Shroud
Electric Sheath
Imbue
Ascension
Immolation
Ice Sheath
Circle of Ebon Wrath

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